CRW Outline
 
 

Outline for Big Way CRW:



Dirt-Dive


        - Practice arching - muscle memory

- Practice holding outboard canopy back

- Practice yelling down while not breaking arch

- Learn who your lockup is so you can enter the plane in

the correct order

- Stand in correct positions - don't wander around or talk

excessively

- Time the dirt dive like you would the skydive


Gear


        - Helmets good, half-shell Protecs or cut out earholes on

regular Protecs.  Hearing very important.  Hockey

helmets also work.

- Hookknives - preferably metal, easily accessible, more than

one.  If Jack-the-ripper, put cardboard in the pouch,

otherwise can be hard to withdraw it when needed.

- Orange plastic cheapo hookknives just break. 

- Long pants for sure.  Long-sleeve shirts are also recommended

for preventing line burns

- Good thick socks to prevent line burns

- Shoes should be able to be kicked off if need be.  Better to

lose a shoe than lose an ankle.  No long tongues for

lines to snag on

- Shades.  Block the sun and you look cool.

- 2-1's - a mechanical advantage for the front riser.  A line or

piece of binding tape runs from the bottom of the riser

through a ring at the top and back down to a toggle.

Its a useful pully system, especially for wings.

- Large toggles can more easily be grabbed

- Blocks on the front and rear risers make it easy to grab and

hold a riser quickly

- No RSL's.  Need to be able to freefall away from ugliness

- No wrist mount altimeters - don't want it caught in lines

- Stowed sliders perhaps to cutdown on noise?  Or mesh - though

mesh sliders make hard openings on long delays

- Proper CRW canopies, preferably matched work best


Packing


        - Freepack - benefits - consistant openings, on-heading

easy pack job

   - cons - can open quite quickly

- In a bag - benefits - slower openings

   - cons - less consistant openings, more often

    snivelly or off-heading

- Pullout - benefits - active pull, seldom a pc-in-tow, more

       consistant opening

- Throwout - benefits - what most people are used to

   - cons - can have a PC in tow, less consistant opening


Echelon


         -2-3 seconds between jumper exits to avoid collisions

- 3 second delay on smaller formations

- If you have to cross to the other side of the formation, pull

high enough so you can cross above the formation

- On bigways, can freefall 5-10 seconds down to the formation

if a late docker

- 30 degrees off to the side and out in front

- Level or slightly above slot

- Work way back

- Cross over above the formation


Wing Flying


         - Outside riser, inside brake

- Try to not creep forward

- 45 degrees out in front and you're gonna come around

- Fly as light on front riser as possible

- Floaty better than forward

- Its a controlled crash when docking.  Accept it.

- Stay level and even with others in your row

- Keep leg back when a wing is docked on you - helps keep them

back.

- When docking, settle with gentle riser - don't set it hard

- Dock from 45 out, 45 down, 30 back - imaginary line

- Perhaps approach on outside front riser, inside brake

- Use legs to absorb bounces from below

- Don't change trim during waves that go through the formation

- Docking immediately after other wing will make you high

        - Formation sinks slightly after a dock

- No unnecessary movements when catching lockups or anytime


Docking/Approaches


         - Come in at an angle except for center line

- Look where you're flying, its crowded skies.

- Dock on centermost person

- Can come up with just 1 inside toggle

- If plugging a slot, know sequential grips for that slot

- If a wing is on with no lockup in sight, lock them up!


Catching docks/In the formation


         - Always Double check grip

- Lift leg up to help with body burble when someone's docking on

you

- Hand out to outermost flyer

        - Sometimes on the outside, can have a full cell grip

- If feels heavy, possibly wrong line

- Help hold outboard canopies back

- "Floaty" canopies may not be - could be a line length issue

- Can pinch off a cell if canopy is floaty

- Arch!

        - X-control - One front riser one toggle

- Can be used to "hover" by the formation while waiting for your

slot

- Can be used to mush yourself out to help others dock on you


Starbursts


         - Top folks leave on brakes, bottom folks on risers, turning

outwards.

- Center line goes straight, risers or brakes depending on

whether at the top or bottom of the formation

- Yell count forward and down without breaking arch

- Different count for sequential points - "diamonds, diamonds"

perhaps.


Break-it-down


        - Opposite of build

- Wings keep watching their trim

- Point doesn't leave until wings are off



Organizing


         - Need a fast base - both in speed of build, and speed of canopies

- Canopy sizes need to fit in the slots

- Bigger canopies can hang off sides on bottom

- Fast center line

- Wings/lockups interchangable

- Wings/lockups don't swoop slots or dock elsewhere

- Bottom of diamond slots often interchangable

- Baggy clothing on the outside, tight on the inside for bigways

- Adjust breakoff altitude by size of formation/turbulence etc.


Piloting


        - Keep a heading

- Use legs to absorb shocks and waves from docking

- In charge of calling starbursts/watching altitude

- Gentle steering when turning

- Catch #3 with legs if possible

- Pilot only pilots - don't try and fly for the wings as well


Spotting


In light uppers, open downwind and fly towards the dz

- Crosswind can make one side light. 


Wraps


Def:  When a parachute is wrapped around a jumpers body

- If your canopy is open, you have time. 

- General rule is bottom jumper cuts away first

- After release of tension, work to get canopy off your body

- If someone below you gets wrapped, hang onto them.  You can

give him more time and less worry by keeping his

parachute flying a good heading.

- If an end cell wraps around your foot, stick the other foot

in too.  Easier to lift the other jumper up with both

legs to where you can get your hands on the canopy

to support it.

- If just one foot is wrapped, grab risers and turn yourself 180

towards the other canopy.  Now you have a 180 degree

wrap on your ankle instead of 360 degrees.  Should

make it easier to kick it off.

- If the canopy is collapsing and reinflating, have them cutaway

to avoid more injury to your ankle. 

- Protect your ripcord handles.  If you put your hands up to

protect your face, your arms tend to shield your

handles.  Having your reserve dumped when you're in

a mess can be deadly.


Entanglements


        - Usually results from one jumper passing through another's lines

- Top person usually cuts away first, so that bottom guy's lines

don't wrap the top jumper. 

- Sometimes this will let the cutaway parachute fly free and the

other doesn't have to chop.

- If spinning, and one hangs downward while the other orbits,

orbiter chops first.  It will fling him clear.

- Freefall for 5-10 seconds altitude permitting to get clear

air, and to allow others to freefall after you.

- Might try light front riser pressure.  Keeps parachute from

spinning, and they might be able to slide up lines,

letting his parachute stay inflated.  This must be done

immediately.


Communication


         - Communicate.  Altitude, problem and the plan.

- If you can't hear the person you wrapped, cutaway, you need to

release tension on them. 

- No negative commands.  May not here the "Don't" in "Don't cutaway"

- Hearing the altitude called out to you can be really reassuring